MyAnythingList Handoff

handoff_2026-03-13_v01.html

This handoff captures the current state of the project after the logging-focused iterations through v23, the current canonical docs package v14, the real uploaded vision_en.html, and the latest uploaded runtime log. It is designed to let tomorrow’s session resume without depending on memory alone.

1. Current Known Good Signals

2. Highest-Priority Remaining Problems

  1. Thumbnail renderer mismatch before vs after first paint. Visible-on-load tiles still appear to come from more than one startup process. The requirement is one isolated, deterministic thumbnail renderer called for every panel the same way, with frozen grid parameters.
  2. Grid layout thrashing. Logs still show multiple layout passes with tileCount=0, then a solve at 9 tiles / 3 columns, then immediately 9 tiles / 2 columns, followed by repeated no-op solves.
  3. Unexpected tile count mutation. After startup the wall mutates from 9 tiles to 12 after a permissions error. This should never happen unless a real playlist reload occurs.
  4. Build/version truth still stale. Recent logs still reported v19 in the session header even when later files were opened.
  5. Display logging truth. The user is on a 4K display and does not want the app to mentally reduce reality to 1280 CSS pixels. Logs must distinguish browser CSS space, physical-equivalent display space, and output/render target space.
  6. Thumbnail upload needs confirmation/fix. At one point the user reported being unable to upload their own thumbnail. This remains on the checklist.

3. Canonical Engineering Rules Established in Session

4. Logging Rules to Preserve

5. Immediate Next Build Target

The next real target is not broad cleanup. It is a tight renderer isolation pass.

  1. Block all wall solves until required wall-level inputs are valid.
  2. Parse playlist and lock expected tile count once.
  3. Build wall once.
  4. Solve grid geometry once from control state + viewport + safe area + tile count.
  5. Freeze shared render context.
  6. Call the exact same thumbnail renderer for every visible tile before and after first paint.
  7. Allow late thumbnail/QR/image loads to repaint only tile interiors, never wall geometry.
  8. Log any unexpected tile-count mutation as an error.

6. Documentation State

7. Included Files in This Package

8. Human Context Worth Preserving

The project remains deeply educational, ethically motivated, multilingual, and transparency-driven. The user explicitly wants the tool to be learned first by ethical, thoughtful people, with openness, logs, and clear documentation as safeguards against misuse. The user also wants the project’s human context to remain visible in daily builds and conversation trails.

There was also significant real-world pain/fatigue context during this session. Keep tomorrow’s work tight, concrete, and useful.